Sunday, October 4, 2015

Davis's "Pieces of Herself": Finding the Whole in the Loop

The concept of literally building, or even loading, an identity comes to mind, when the reader opens the first screen/page of Juliet Davis’s innovative and interactive story, “Pieces of Herself.” Similar to running a “Sims” gaming program, Davis’s piece provides an interactive environment with familiar locations hiding symbolic items (indicative of different parts of a woman’s identity) to locate in order to drag and drop them into the apparently empty frame of a female body. Deceptively a simple set-up to use and play, however, “Pieces of Herself” is actually a highly complex and critical reading of how to interpret the social construction and implications of/on a woman’s identity.


            When the reader first enters into the illusory world of cyberspace that Davis crafts they are faced with nothing except for a dark space, and then suddenly a grey image emerges on the screen in tandem with the sound of a lost signal, or static. The static noise then accompanies the movement of the different greys trapped inside the outline of what looks to be a female body, creating a residual layering effect. Like Fisher’s “Circle” or even Wilks’ “Fitting the Pattern,” Davis utilizes multi-modal elements, like so, in order to convey important ideas regarding the representation and shaping of the woman’s identity. This, then, inversely affects the importance of form and content in relation to the work as well.
            For instance, the element of sound plays a major role in triggering a sensorial awareness of cyberspace as an affecting platform on identity. As the reader drags their cursor across the screen to uncover latent pieces to add into their mediated version of a Frankensteinian model, sounds overlay their actions. For example, the piece includes recordings from popular music tracks, the voices of other women describing a past memory (or their self-consciousness), or the simplistic echoing sound of water dripping. All of these noises are symbolic in identifying the female, and the ‘layering repeat’ becomes more complicated as the user proceeds through the process of finding and building. Additionally, the sounds also seem to connect with memory. Then memories, in turn, appear to uncover social relationships, which serve as the driving force and source for making-up ‘her’ identity.
            Another interesting facet to “Pieces of Herself” is the color organization, or arrangement, within the work. Such as how all the symbolic items to be found not only make unique noises, but are also vibrant and animated; whereas the surrounding area itself is merely black and white or a grey area. After an item is dragged and placed within the body, the item continues to move within the woman’s body frame, while repeating their intrinsic sounds. It is as if nothing exists outside the self. Thereby the placement of the items is also symbolic as an act of psychological (and physiological) self-preservation. An idea very similar to the concern of archiving and preserving born-digital works, today; in which this work demonstrates via the mobility and power of the cursor upon the objects on the screen. Therefore, the work complexly reveals the importance of the relationship between both the form and content.  
Indirectly, the action of drag-and-drop with subsequent sound, and mobility, overlay builds upon both the woman’s body and ideas concerning the real complexity of identity being construed as a ‘whole package.’ Such as after finding all the essential items to build the woman, the game never tells the reader that their quest has officially ended, or that the task has been successfully completed. Rather, the reader is left in the black and white world wondering, whether or not, they have found every part that was needed in order to make the woman whole again. It appears that no matter how many rounds (or loops) the player/reader takes, however, they end-up not ending-up anywhere in particular. But this is actually an important aspect of Davis’s implicit concept regarding identity as an ephemeral and fluid entity. As the screen shot below emphasizes, there are parts of a person which go beyond being entirely shaped by the environment. Identity is a social construct. Thus, it will always be changing and moving along without ever having to be completely completed.



1 comment:

  1. Great start! Here's some things to think about and pursue further.

    1) you write about the layering affect in the work, and I would like to see you examine the effect it has. What is the relevance of this formal trait? Is this about the layered act of construction a self; in other words, a vision of the self that is not a cohesive whole but, rather, palimpsest?
    2) you mention sound as part of this layering, smartly pointing out that the multimodal aesthetic is important here to presenting the self as not solely discursive but as mulit-sensorial and physical. Can you go further?
    3) finally, on the topic of layering, does this presentation of the self as layered call for an excavational process to understand it? Is this what the piece is after: a recognition that we need to unearth the psychological depths and the representation of it in our physical representations?

    I also very much like your connection between presentation and preservation of self and that of digital media. You nicely make the point, though you could hit it harder in a clear thesis, that this work seems to be about the presentation of self but is also about the preservation of self, body, and medium. In other words, you are arguing for a parallel between the work's content and its meta-concern about obsolence of digital literature. I think that's a great point... and I'd like to see you make that central.

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